namespace IQIGame.Onigao.GamePlay.Editors
{
    public static class ArtPrefabToolConstant
    {
        public static readonly GenArtPrefabBase[] ArtPrefabGenerator = new GenArtPrefabBase[]
        {
            null,
            new GenArtPrefabLevelEntity(),
            new GenArtPrefabLevelCharacter(),
            new GenArtPrefabBattleCharacter(),
            new GenArtPrefabBattleMonster(),
            new GenArtPrefabLive2D(),
            new GenArtPrefabSpine(),
            new GenArtPrefabSpineUI(),
        };

        public const string Prefab_Sign_Level = "m_";
        public const string Prefab_Sign_Battle = "mb_";
        public const string Prefab_Sign_Live2D = "ml_";
        public const string Prefab_Sign_Spine = "ms_";
    }
}
